O. that was when i went to church lolollolol i used to go to church. i dont know. i think i just acted like i thought all these things were bad because i was afraid of all the other korean church goers. all the korean people here hate me now
NEVER WENT TO CHURCH EITHER \m/
that’s dumb though
i couldn’t ever hate you u___u
you should freak em out
perform some sort of ritual outside the church and then snort crack and run of screaming “praise satan”
this is Dempson. I have no idea what happened, but the password changed on my email, facebook, and tumblr. I have no idea what to do. This is just me trying to get the word out on why there's stupid stuff on my blog. Please unfollow artfullyaborted.
When “Pokemon” was first released in Japan, there was an odd phenomenon between children ages 7-12, particularly in those using headphones to listen to the sound effects. Increase of nosebleeds, irritability, insomnia, and addiction to the game, playing for hours and hours on end and crying to the point of vomiting when the opportunity was taken away.
Roughly 70% of these cases ended in suicide.
In almost every case of the aforementioned symptoms, despite gameplay time recorded to the limit of the internal clock, the game had not progressed further than “Lavender Town”.
A closer analysis of the game revealed a tone in the audio of the music for “Lavender Town” at a pitch undetectable by fully developed human ear drums. Within weeks every unsold copy of the “first edition” the game were recalled silently and the game was re-released with re-mastered audio for “Lavender Town”.
The widely known version is said to be missing three extra tones, as well as the unique, binaural tone of the first edition, although this is unconfirmed due to the rarity of working first edition copies; in the known few that remain, the internal clock and ‘battery save’ have all timed out and ceased function, and in many cases the game will freeze upon entering any battle.
The audio post above is the original file that was heard by these children.